Everybody Has a Time Machine, so Does Lily is an interactive graphic novel about a 28-year-old woman who comes home after a long, numbing day and realizes, in the quiet of her apartment, that she no longer recognizes herself.
It starts there. In the stillness. From that moment, Lily moves into the past. Moving backwards through childhood, adolescence, and the awkward performance of early adulthood, Lily confronts the past versions of herself she has been carrying all along, stored not only in memory but in her body.
The project works through various metaphors. Time is not something you move through in one direction; it lives in your hands, your eyesight, the way a particular sound can collapse twenty years in an instant.
Interactions are slow and intentional. You stir soup until a letter surfaces. You sit with a pause you cannot skip. You peel an orange in silence, across from the child you used to be. The story ends where it should: face to face with her younger self, over an orange.
Lily is about the versions of yourself you never quite left behind, and what it takes to finally sit down with them.