Media Studies I - III:
The Media & Game Studies aim to impart not only the necessary theoretical and historical knowledge but also its application in media practice. While the first semester serves as an introduction to the social, cultural, and technological history of modern audiovisuality, the topic of the second semester is storytelling, with its different principles and procedures in film, games, comics or VR. The subjects of authenticity and authorship will also be examined. In the third semester the emphasis shifts to the future, how media have visualized and co-designed the future and how the students can do so too with their own projects.
Animation History I - III:
The ongoing seminar series “Animation History” deals with the whole range of animation from its analogue origins to contemporary computer-based animation. It includes the pre-forms of animation as well as specific periods (e.g., German Avantgarde), studios (e.g., Disney) or regional phenomena (e.g., East Asia). In the later course of studies, the application of animation is expanded to include advertising, visual effects, and television design.
Methods & Tools I - III:
The courses offered within the series of “Methods & Tools” include the topics coding, game engines and AI. In the first semester, students will acquire a foundation in the key elements of procedural programming (data type and control structures) as well as improve their capabilities in computational thinking using a contemporary programming language (e.g. Python). Game engines are at the center of the second semester. Students improve their skills in one particular engine (Unreal or Unity) and will be able to create interactive experiences. In the third semester, students are introduced to foundational concepts in the field of AI and Machine Learning.
Tutorials I - III:
The tutorials in the semesters 1 - 3 correlate content-wise with the Virtual Character project series.